I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. 2. :). notice: Playing with Steam off-line mode may lead to negative mine production. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. it’s progressively more earnings for each tier of factory that is owned. While raiding (95% afk) get me 3 billions in approximately the same time, plus I don't sell the non. It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual. Docking a turret factory and take it to a different sector would reset all turret blueprints,. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 17. Mod: Turret Factory Seed Entry. 2. 2. Originally posted by Drascalicus: Let us also make turrets in our ships as well. 5x turret price Version 1. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. 0. ago. Fighter specific stats can be increased using. Higher tech level = more crew = bigger size of the turret. I ended up using a mod called Turret Seed Randomizer to just reroll the blueprints on the spot. 2. For stats / types of turrets you build them from the turret factory still. However, you are correct, because just a little while ago, I did find a turret factory for bolter. 3. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. 4-High Tech Factories. Player factories are created with two production. hansjsand • 1 yr. It lets you see DPS/slot, which is the most important variable for turrets IMO. Synaps4 • 2 yr. Desc: This first dabbling in Avorion modding. how to use the turret factory in Avorion. -All Turret Factories to transform a turret into a blueprint. you can cover nearly all goods except for the most advanced trade goods and biotope goods. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Give the scarcity of materials in 2. Get a trading station, its going to cover the costs for the system. As with all automatic turrets, you still need to enable autofire after equipping the turret. The only factor I know of, is the slider for the price. Introduction… You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various types and quality of turrets for your ship. Only fire rate for cooldown weapons can be usefull to change. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. There was a similar mod, that allowed you to make all material types of turrets at the turret factory. It seems that the area in the center of the map where Avorion spawns is pretty much a dead zone. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. I appreciate the response. RNGesus For The Fail!Avorion Turret Crafting Guide. You get fighter stat points based on the rarity of the turret you use to make the fighter. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. . 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. So getting 30 DPS for the cost of 15. Tried to find rockets, no luck. Turret Factory Tweak: Add Exotic & Legendary Blueprints. Calculate base production times for each factory. 000 for One Electomagnetic Charge. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. Created a Fighter from that Turret 3. Discord. 0+ I'd rather just make more turrets and save the minerals for ship / station production. So, XXL stations can produce something like 4-5 products at the same time. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. only turrets are allowed. Complete list of all other factories that would be needed to create the input commodities for that factory. Iron (16,214) Titanium (12,490) Naonite (5,615) Trinium (12,698). I woudn't want to use anything with less range anyways with the new scaling of the xoltan. There have been countless threads about this. Posted on August 11, 2022. In Work Credits: 664. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. The odds of a rarity increase are 20% per turret used. Also included are general. Instead, you only need to use a turret of the corresponding type of fighter you want to create. And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. Extended Turret Factory. Avorion > Help & Troubleshooting > Topic Details. Its always willing to sell. Wird unregelmäßig aktualisiert !. Say you have just coal. 1. With a little luck at seed rolls you can get weapons with incredible dps. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. -50% is a bit nicer, but a little less like -40% would surely be more attractive. 0’s equivalent to 1. Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Subscribe to downloadTurret Factory Improved. The best electric is 1k DPS/Slot and the best plasma is 1. You don't need to jump the barrier itself. Fuel Drone Factory, Rocket Factory Toxic Waste There are no factories that use toxic waste as an ingredient. Followers 0. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. 4 Range 8. Last I knew, those could not be researched and only came as random drops from enemies, frequently bosses. What's weird is that I remember seeing the bolter turret available at more than one of the turret factories that I've discovered. Usage. Hey ZiggyD. Docking Ships together. Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. Sure. I also found a Solar-Cell factory in a nearby System and sold the first load of. Then you build a steel factory. Used mostly in Rinart73's mods. i mostly need goods to build my own turrets. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. I manufactured some Turret Factory Stations (12) and deployed them in the system. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. e. where Nb is the number of barrels (i. I have progressed the current game up to the barrier (Tech 37 turret factory). Minimum and maximum materials shown. First, here is the turret with reduced servos until it no longer overheats. 875) Produces: Copper Gauss Rail Gauss Rail Factory (22,111,500 Cr) Produces: Gauss Rail This station's profitability is an average of 3,215 credits per cycle. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Just buy the parts and find a good roll at a turret factory. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. 15. 7] Turret Factory - "You need more Steel" - Have enough [2. That said Coaxial anything goes in the trash for for me. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. building a simple ore mine isn’t gonna make money that fast. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. 1 r11626 Can't adjust amount of components in turret factory. Unarmed turrets are used to harvest resources, and can sometimes. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. Ideally all blocks should have an 'armour' value which depends on the material (and this could be used to make Ogonite more useful), and railguns should have an 'armour-piercing' value which can be changed by adding or removing materials in the turret factory (and is randomly generated on looted railguns). Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. I believed Independant Targeting damage reduction was two-thirds (-66%) or -60%. Any advice is appreciated. Members;They also have an "importance" value. x’s “All Turrets Independent”, this mod makes it so all of the base game's system upgrade modules and captains that give turret slots also give an equal number of auto-turret slots. Turret factories can make some powerful turrets, but most powerful ones can cost over 50M. They have no functions other than to make a single fighter out of a turret. research is how you get the good legendary and you can get some real nice stuff at turret factory just max out the stats I think they're talking about the special/unique legendary turrets though, which is the subject of the post. Description. As soon as I dock the smaller ships (currently 2) to my main ship I get the message "Not enough turret slots for all turrets" and although my main ship. One laser would have more then 100k (yes, more then 0. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. 4*1. You can turn any turret you own into a blueprint as long as the factory has the required tech level for it. Shooting them down is really a large, slow ship concept. Watch a 12-minute video tutorial that explains. One thing that should make your search for OP turrets a lot easier is knowing that turret cost at a turret factory scales off DPS, so the more expensive a turret is to make, the higher its damage will be. At the creation of a turrets factory it will get a seed. They are attached to ships and stations and have a number of weapons attached to them. This is my approach after playing the game through about 5 times. for a turret factory, then the vanilla ways of "warehousing" are frustratingly limited in slots (or at. #1. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. You can chose the used seed, like you do at the shipyard, to build a turret. USAGE: - load the mod (duh) - find a turret factory. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. . The level of a turret factory determines the level of the turrets it builds. As far as the economy is concerned, whether a. Synaps4 • 2 yr. Last edited by FuryoftheStars ; Apr 6, 2020 @ 6:33am. The actual pew-pew component of the turret remains unchanged. To that effect I built a turret factory there and various facilities to supply that turret factory. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). I think the only hard part about insane is immune ships. Shouldn't mess with factory seeds at all. I'm staring at turret factories and I can't for the life of me figure out where the dps number is coming from. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). You can also build an own turret factory. I want to use these smaller ships as permanently docked defence platforms. I see the button but it's always greyed out for me. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Your own turret factory might seem like a good idea, but it's one of the stations that relies the most on other stations. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. While its damage output is not that formiddable it can rival Cannons and Rails in range. 15. fractalgem Feb 20, 2017 @ 2:29pm. but gathering materials gets tedious. Last edited by FuryoftheStars; Mar 27, 2020 @ 8:44am #5. Only the high rarity turrets can't be built. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. They divide into two categories: armed turrets and unarmed turrets. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. This allows you to copy that awesome turret you got as a drop as many times as you can afford. It closes after about 20 minutes . I have a sector with a turret factory just outside the barrier and it's T37. Posted January 6, 2017. When you "rebuild" the same station in a former sektor, it will get the same turrets. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. Chainguns at least from my experience have been the worse. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. And the wiki seems pretty new and needs a lot of work. 5K views 2 years ago. The material and tech level only depends on the distance to the core. notice: Playing with Steam off-line mode may lead to negative. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Casino. Compared to the "Overpowered Railgung Turret Factory": There I get 2000 Dps for the cost of 15. Zinc Mine. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. So you basically will be cannibalizing other turrets to upgrade an existing turret. . every turret factory has a set variety of goods needed to build all kind of turrets, so u can jump from turret factory to turret factory to get ur desired goods. They have added custom turret design. So iron quality turret needs iron to make. Rocket There are no factories that use rockets as an ingredient. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. You can then scrap garbage turrets for components. I wanted to make a blueprint of it, visited 5 factories ( 4. Fregatte Aroba. Both approaches work. Been using rail guns on my main ship since - 26 of them along the spine of the ship. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. 0 unless otherwise noted. Crafting turrets is most useful in Ogorion-Avorion regions. Cool. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Anyone else still experiencing this? Showing 1 - 1 of 1. A turret factory at 0,0 will have tech level 51 or 52, I think. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. At the beginning of each cycle, inputs, if there are any for the production being run, are consumed. ago. And if you want fighting fighters use something like railguns or lightning. This will yield very good turrets. Go to equipment dock to compare cost of parts and turret cost to sell price. progressively. It is selling goods needed for the assembly of. Yeah, the thing I hate most about this game is how hard it is to standardize a ship's weaponry. Currently turret factories require goods to make specific turrets. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. If nobody nearby has it, build your own. This mod allows you to modify the seed of turret factories. It's criminal how easy it is compared to building each factory one by one for 30 mil credits each. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. it would just be nice to have a steady income or to fill in gaps for a turret factory supply chain while still having time to go fight some pirates and aliens. IIRC certain weapons can't drop under a certain level. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Can't seem to build exotic turrets post update to 2. There are such factories, but most often they are generated in the territory where higher-level material is distributed. And since you seem to love that question - yes, i've seen hardcore xotans with 1m dps at the core. Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. Place this file in /steam/steamapps/common. 1 million) dps. upgrade and arm everyone to near-end-game state AVORION: same as Ogonite, really keep moving the turret factory closer and closer to the center until we've got 6ish end-game ships we will assault the last boss withSo best bet is to build in 0,1 and have a couple stations there with max fighter squadrons set to defend sector. 0. after not finding anything, i openend a rocket factory. Sure, you CAN make 10 000 factory founding ships and stick one in each avorion zone (assuming that's a 100x100 square, it may not be, I don't know) to find make the best possible. More sharing options. lua script for a good example. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. Right now each turret factory has their own plan of each turret. The flushtrader. The turret factory is the place where you’ll be able to manufacture your own turrets. KnifeHeart Feb 9, 2022 @ 9:01am. listed below is a selection of turrets from 1 such iron zone turret factory. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. This station produces rockets, which are used in the production of weapons. Before the Economy update went live, I could set up all the settings for a turret in a turret factory, and press the build turret button, creating duplicates as long. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. The station must be in transport mode, I also reccomend saving your station design and then click the modify entire ship button in the designer and scale the station down until it is all enough to move. This way you can change the stats of built turrets. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. 1. It will increase the tech level to the stations tech level location. Products and byproducts from these stations are used in the manufacturing processes at the following stations: Warhead Rocket Factory Scrap Metal Steel Factory The following turrets require this product. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. And you have to put a turret on it as well if it needs one. . Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. Since this Event nobody has managed to get near the central regions of the galaxy. Also I have built a turret factory at 0,1 which is level 50 and I cannot turn my level 51 turret into a blueprint as the factory is not high enough level. 0 unless otherwise noted. 2) keep looking for better Turret factories. So, the Arbitrary, Civil, and Military TCS modules, as well as the Artifacts 2, 3, 4, and 5, and Commodore, Miner, and. Yes, you can set up your own turret factories. How does the game seed the generated turrets and what chan. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. Posted January 6, 2017. The items are fixed for each cell of the map. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Avorion – Turret Crafting Guide and Tips. And for a credit fee, reroll the research if needed to get a chance at better starting turrets. Then press a number key (e. DiscordToo bad the turret costs $63m to manufacture. In all the hours I've played I have seen maybe 3 dropped turrets total, out of hundreds of thousands, that were barely equal to anything I was able to craft at a turret factory. 071 Blockcount: 200 Deutsch: Die. Ok, I now understand that the 0 selling and buying is normal, but both trading posts (and turret factory) have 0 stock of everything since I first built them, I've never seen a trader going their way either. Same deal with some lasers I made. I thought that was a pretty neat idea, so upon. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Turret Factory Fix v0. Research stations can hit TL 52, but that means you get only one copy of anything you get through. Of course!Turret Factory and Supplier TradeGoods Crash The generated factories and suppliers are initially normal. I have tried new games about 5 times. However, it consumes 15639 Energy/sec and has an energy increase of 6239/sec. The closer a factory is to the center, the higher the tech level of the turrets available at it. Created a Turret in my case a R-Mining Turret in a Turret Factory 2. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. Download Mod. 75 Servos" bug in the vanilla game and added functionality that causes the turret factory to retain its vanilla behavior when a client without the mod connects to a server with it, so I thought I'd post it. Quote. Starting from version 1. They can be purchased at Equipment Docks and Fighter Factories, or manufactured by the player. Default blueprints for a turret also change depending on your sector. Recommended. 0 so that could be why youre having issues. Go to avorion r/avorion •. With this tool, players can create and customize their own turrets to use in battles! Download Mod. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. Subscribe to downloadDetailed Turret Tooltips. Turrets are used for combat or mining. When lined up right you can punch a hole straight through an asteroid, all except the biggest. Every Turret produced at a turret factory also has different traits. 002 OBSOLETE Turret Factories have several problems related to crafting, this mod/fix only fixes three of those: -Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed) -Tesla Gun is not on the list (even though its variables a. I built another turret factory in the same sector, and it had a completely different roll of bonuses. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. Avorion is very awesome and I love what Boxelware are creating. Shouldn't mess with factory seeds at all. There is a high chance that the pulse cannons will destroy a generator or shield gen. 1 DPS / Slot 554 Damage 436. This mod makes some simple QoL changes to how the turret factory functions to allow the user to build turrets in an easier way. make a blueprint of a turret you have, so you can create more of it. Turret material, at least for weapons, just determines. It is less efficient to use avorion engines versus trinium engines, since trinium is a lower mass, trinium engines are the best engines. Higher tech level = more crew = bigger size of the turret. 0 so that could be why youre having issues. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. You decide to build it. Mightyrick1. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Even then, they are RNG based as well. Buy around 20 slots worth. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. Would be amazing if you could research something specific on a turret factory. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. I'd like to propose that fighter factories be modified as follows: 1) While docked with a fighter. After 5-10 sectors you should find something just as good. FuryoftheStars. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Is it possible to get level 51 or 52 factories. 9km Range, 6 slot and 1,2 fire rate. The problem is that the turret factory in. 1km. The following turret requires this product during the. When you "rebuild" the station in another sector, you will get "new" turrets. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Just make sure your turret factory is always escorted as you move it around. Frolonov Oct 29, 2020 @ 5:36pm. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. Allows you to decrypt ancient turrets into regular duplicatable turrets. Shows potential profit (per-cycle) of the factory. By luu9, February 15, 2017 in Mods. The manufacturing cost of the turret that fighter is based on is 3. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. ClayMonkey71 • 3 yr. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. Say you have just coal. In secure you can simply return a table of data, you wanna save. Today I was playing around with a turret factory. You either dodge torpedoes with mobility or you shoot them down with PDCs. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. 0. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). This takes some pre-exploring beforehand. If the sell price covers all costs with some decent profit then build and sell more of this turret. p. hansjsand • 1 yr. " Well this is a problem---that factory has zero controls about whether or not you can sell. You can also just travel around and buy up the. Elongated Turret Sorting. . You can use this tactic to hide the launchers behind plates of armor/rock, or have them go in neat shapes away from your craft, as they will go straight, and then turn towards the target. Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion.